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13th Age: GM Screen and Resource Book
13th Age: GM Screen and Resource Book
24.25 €
Příručka 13th Age: GM Screen and Resource Book pro hru na hrdiny 13th Age přináší novou úchvatnou grafiku od umělců Aaron McConnella a Lee Moyera a nové informace. Součástí balení je rovněž rozkládací mapa Dračího císařství a zástěna pro GM. Tu tvoří tři části a na vnitřní straně GM nalezne nové… celá špecifikácia
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Špecifikácia:
Příručka 13th Age: GM Screen and Resource Book pro hru na hrdiny 13th Age přináší novou úchvatnou grafiku od umělců Aaron McConnella a Lee Moyera a nové informace. Součástí balení je rovněž rozkládací mapa Dračího císařství a zástěna pro GM. Tu tvoří tři části a na vnitřní straně GM nalezne nové rady, užitečné tipy a mnoho inspirace pro tvorbu. Příručka je v angličtině, brožovaná a má 64 stran. The 13th Age GM s Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page resource book, and a fold-out map of the Dragon Empire. The screen is three-ply and portrait-oriented, with the essential information a GM needs to run the game, plus new hints, tips and tables to inspire creativity. The resource book includes advice, guidance and additional rules. Obsah The Gamemaster Screen: Skill Check DCs, Trap Obstacle Attacks & Impromptu Damage by Environment Conditions Chum the Adventure (d20 roll when you wish to be entertained) Intercepting and Disengaging Baseline Stats for Monsters, Monster Equivalents, Customizing a Monster, and Leveling a Monster GP Per Full Heal-Up, and Optional No Math System Item Chakras and Default Bonuses Consumables Costs GM Stuff to Remember Rule Recaps for: Ambush & Surprise, Death & Dying, Fight in Spirit, Flee, Grabbed (new rules), Invisibility, No Recoveries, Ongoing Damage, Rally, Resistance, Shooting into Melee, Temporary Hit Points, Unarmed Attacks Obsah The Resource Book: Using icon relationship rolls, with variations on the icon roll mechanic and examples of how benefits and complications can work in play Creating 13th Age adventures on the spot, with zero preparation Running montages (introduced in Organized Play, and expanded here) Incorporating terrain into battles, including creating environments and locations for different tiers of play Building better battles Helping players craft useful and interesting backgrounds, with advice on handling backgrounds that seem too powerful or too weak Creating memorable NPCs, with a sampling of icon-related NPCs - each with a brief description, Three Things that bring them to life in player’s minds, and suggested monster roles and initiative to guide GMs in building them out using the DIY monster rules And more!
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